
Once your model is created you will need to export the 3d data. Thats wy you should bolean join in the end and not during the modeling itself. But that is ok aslong as you dont edit it aftyerwards. You mostly will get traingles after you bolean joined objects SO dont freak out. This is better for rendering and the overall look.

Try not to get to many traingles when modeling. There are also diffrent modifiers to mirror, bevel, smooth,…

Well the rest is just extruding and adding just vertices. (note: you wont have this in less up to date programs) or you can join them together with something called bolean join. You can model it all at once for the more advanced users. So you dont want difrent objects crossing eachother. The basic idea is to create a solid mesh. You will have to scale them to the same size and use lines to match it up like this If you can get top and down its even better. This contains a mainly frontal view, side view and back view. Now when you start up your program ready to make an acurate 3d file you will need blueprints. (this is no joke, video tutorials are really helpfull)ģd modeling for pepakura (in blender but good for all programs) Sketchup (free but I dont really advise it, bug good enough for weapons in pep) First you might want to pick a program that suits you the most.Īutodesk 3ds max (expensive) …&siteID=123112Īutodesk Maya (expensive) …&siteID=123112 i usually don't have this problem with models downloaded from other sources, and pretty much exclusively with files that were formerly pepakura builds.So you want to get involved into 3d modeling? Here is the solution. i've tried two different models with this method, and both take excessively long print times compared to similar scaled models, probably because even if i set it at 0% infill, it always tries to print it as if it's solid, leading to a lot of used up filament, heavy prints, if they work at all, because often, they also seem to get burrs that stick up and hook onto the extruder, leading to prints being thrown off the bed. so far though, when it comes to the practical aspect of this idea, it.hasn't gone well. and therefore bring it into something like model builder, fix it up, and convert it to and. so a while ago i figured out that you could save a pepakura file as an obj. essentially, i don't really know how different programs process 3D models.

took an introductory course at school, hated most of it, kinda liked sculptris. Okay, so to preface this.i know almost nothing about 3D modelling.
